Pervasive computing in sport
This book presents recent research on computational intelligence (CI) algorithms in the field of sport. In the modern age, information technologies have greatly reduced the need for human effort in the carrying out of many daily tasks. These technologies have radically influenced the lives of humans, and the information society in general. Unfortunately, these advances have brought with them certain negative effects, including the encouragement of sedentary lifestyles and the attendant health problems such as obesity that these engender. Other modern maladies, chiefly cardiovascular disease, diabetes, and cancer, have also been on the increase.
Today, sports are virtually the only activity that still connects modern humans to their original lifestyle, which was based on physical motion. This book tears familiarizing sports scientists with the foundations of computational intelligence, while at the same time presenting the problems that have arisen in the training domain to computer scientists.
Lastly, the book proposes the use of an Artificial Sports Trainer designed to enhance the training of modern athletes who cannot afford the considerable expense of hiring a human personal trainer. This intelligent system can monitor performance and design and direct appropriate future training, thus promoting both healthy lifestyles and competitive success in athletes.
Contents:
Human in Sports
Introduction
Knowledge Discovery in Sport
Pervasive Computing in Sport
Human in Sports
Principles of Human Movement
Sports Training and Computational Intelligence
Theory of Sports Training
Design and Implementation of an Artificial Sports Trainer
Applications of Computational Intelligence in Sports
Generating Training Plans Based on Existing Sports Activities
Adaptation of Training Plans
BatMiner for Identifying the Characteristics of Athletes in Training
Visualization of Sports Activities Created by Wearable Mobile Devices
Sports Nutrition
© Copyright 2018 Computational Intelligence in Sports. Julkaistu Tekijä Springer Nature. Kaikki oikeudet pidätetään.
Aiheet: | valmennusoppi tietokone teknologia älykkyys |
---|---|
Aihealueet: | tekniset ja luonnontieteet |
Tagging: | künstliche Intelligenz |
Julkaisussa: | Computational Intelligence in Sports |
Julkaistu: |
Springer Nature
2018
|
Sivuja: | 53-79 |
Julkaisutyypit: | kirja |
Kieli: | englanti (kieli) |
Taso: | kehittynyt |