Some new `Short Games` within a set of tennis
Recently there has been an interest in developing tennis scoring systems that involve playing a fewer number of points on average. In devising such `shorter` tennis scoring systems, it would be ideal for them to also have the following four characteristics: A smaller standard deviation of duration, a similar value for the probability that the better player wins, an increased efficiency, and a greater average excitement per point played. Thus, in total there are five considerations when devising such new scoring systems. Quite often in this type of study a scoring system that is `better` with regard to one of these characteristics is `worse` with regard to another (or others). In this paper we outline some new tennis scoring systems that have improvements in all (or almost all) of these five characteristics. We identify 3 or 4 different game structures that could be useful for tournaments. A common thread in the approach taken is the elimination of unimportant and unexciting points within the game structure. The choice of which is the most appropriate new format for a particular tournament would depend amongst other things on the planned reduction in the expected set duration.
© Copyright 2018 International Journal of Computer Science in Sport. Sciendo. Kaikki oikeudet pidätetään.
Aiheet: | tennis kilpailusäännöt ja määräykset |
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Aihealueet: | tekniset ja luonnontieteet urheilukilpailut |
Tagging: | Punktesystem Spielregeln Spielsystem |
DOI: | 10.2478/ijcss-2018-0003 |
Julkaisussa: | International Journal of Computer Science in Sport |
Julkaistu: |
2018
|
Vuosikerta: | 17 |
Numero: | 1 |
Sivuja: | 67-76 |
Julkaisutyypit: | artikkeli |
Kieli: | englanti (kieli) |
Taso: | kehittynyt |